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Spry Ambusher

Spry Ambusher CR 3

Source NPC Codex pg. 97
XP 800
Gnome monk 4
LN Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +12

Defense

AC 21, touch 17, flat-footed 19 (+4 armor, +1 Dex, +1 dodge, +1 monk, +1 size, +3 Wis)
hp 25 (4d8+4)
Fort +5, Ref +6, Will +8; +2 vs. enchantments and illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), evasion

Offense

Speed 30 ft.
Melee unarmed strike +6 (1d6+1) or +1 kama +6 (1d4+2) or unarmed strike flurry of blows +5/+5 (1d6+1)
Ranged shuriken +5 (1d1+1) or shuriken flurry of blows +4/+4 (1d1+1)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, flurry of blows, stunning fist (4/day, DC 15)
Spell-Like Abilities (CL 4th; concentration +5)
1/day—dancing lights, ghost sound, prestidigitation, speak with animals

Tactics

Before Combat The monk drinks her potion of mage armor and applies her oil of magic weapon.
During Combat The rogue uses Acrobatics skill to move through combat, helping allies flank.
Base Statistics Without mage armor and magic weapon, the monk’s statistics are AC 18, touch 17, flat-footed 16; Melee kama +5 (1d4+1).

Statistics

Str 12, Dex 13, Con 10, Int 12, Wis 16, Cha 12
Base Atk +3; CMB +4; CMD 19
Feats Combat Reflexes, Dodge, Improved Unarmed Strike, Scorpion Style, Stunning Fist, Weapon Focus (unarmed strike)
Skills Acrobatics +8, Bluff +5, Climb +6, Perception +12, Stealth +12
Languages Common, Elven, Gnome, Sylvan
SQ fast movement, ki pool (5 points, magic), maneuver training, slow fall 20 ft.
Combat Gear potions of cure light wounds (2), potion of mage armor, oil of magic weapon, smokestick, tanglefoot bag; Other Gear kama, shuriken (20), bracers of armor +1, cloak of resistance +1, 124 gp

These gnomes often protect gnome communities in groups that skirmish in the name of their lawful lord.